Sunday, September 21, 2008

Spider-Man and The Green Goblin: finally!

Finished!

Maybe someone will like it.

Your Friendly Neighborhood Who? Pt III

More detail on Spidey here.

It does seem odd to do the full on process without showing the sketches that lead to this point. I may have to go back and scan them so we can really see the piece develop.












Also, I develop a Green Goblin sketch on a nother page and blow it up on the photocopier. I'm showing you the good one, not the crappy Goblin sketches....

I then do the shading work on the photocopy so that I can play with the lighting without losing the structure of the original drawing if i mess it up. But I kinda like this one off the bat.

Tuesday, September 16, 2008

In Discussion Of: Work for Hire and Working the Workers

Noah Berlatsky makes some interesting points in his Who Watches the Super Serfs post in reaction to Joe Quesada's comments on work for hire. Joe, for those who simply don't wish to click about 5 layers down to get to the quotes, points out that Work for Hire is just life under capitalism and that we should all just shut up about it.

And yet, there are very few other artistic forms where the creator is expected to give and give and give and get nothing back. The music industry is one, at least in the old days, where only the publishing was important. (Does it not depress anyone to know that a song, pick any song that has achieved a certain level of cultural fame, for all those times that you've heard it on the radio growing up, nothing goes back to artist's pocket book if he or she didn't write it? Music that we consider the soundtrack of our lives sometimes is created by an artist who receives nothing for the continued radio airplay. In Europe, at least, there has been a "performer credit" that paid the performing artist for decades).

By anyone's estimation, Siegel and Shuster should have been millionaires, but they didn't even get the working wage as they were fired off of the Superman books relatively quickly so that DC didn't to worry about fighting with two men who had an emotional investment. DC stole the greatest idea in the history of the medium and bailed on the inventors.

Is this any better or worse than some of what Tom Crippen points out in his rather depressing self-examination of his younger comic reading days, when he discovered that Romita and Buscema were not inspired artists gearing up for another exciting issue of Marvel Team Up, but were, in fact, workhorses, churning out yet another issue? Perhaps not. Since the result, in any case, is a depressingly mediocre product for the reader.

That workhorse/work-for-hire mentality has stuck us with a level of mediocrity that is rather hard to surpass unless one looks at television with a long lens. Another medium that started out in the mud and never climbed up any higher until recently and only by:
  • rock star mentality where one creator occasionally gets enough power to actually force through something interesting and innovative
  • sheer accident.
Whatever interesting work that a John Buscema might have done was long since crushed out of him. When teaching younger artists, "Hack away boys!" was what he told them. Joe Kubert is one of those few who came out the other side, with decades of work for hire, he still turned out Fax From Sarajevo late in his career.

Is there incentive for the creator to actually give a Marvel or DC anything other than to get a paycheck? Unfortunately, yes, there is, and much of it rests on the heart fulfulling its wishes to go play in the sandbox with all the favorite toys that one had growing up: The X-Men, The Avengers, Batman, Superman, Wonder Woman. and the dream of getting a paycheck for actually sitting around doing what your parents told you was a waste of time: drawing.

But neither of them leads to a happy old age, to a pension, to anything other than a bad back. Ask Gene Colan where his long term health benefits are, or Dave Cockrum where his were. The lived the dream, but like the hourly employee at Taco Bell, the first day that they don't show up and make tacos, they don't get paid. And, as we all know, Gene and Dave made a hell of a lot more than tacos.

Tom makes the point, late in his essay, that he found himself "ground down" by the relentless quality of reading all the Marvels, til staring at the carpet was the equivalent of reading yet another issue of Thor. Many of the artists who have worked on a monthly schedule can attest to that feeling, and I realize that this has long since been about getting the product out on the stands, as opposed to getting a good product out on the stands. Would any other market want to actually cheapen their goods at that level? I guess if your business plan includes a built-in turnover of consumers, especially consumers who you consider to have no taste differential, then yes, cheapen the product all you want.

But not in this day and age. The business model has changed, or it should. Work can stay in print and, like an actual book, continue to entertain. Good creators should get paid well, great creators even better. And if the idea lives on, and there is money to be made, then the creators should continue to get paid. Quesada's idea of work for hire being the only way to go only works if you're going backwards from here. And I think that we're going anywhere but.

Monday, September 15, 2008

First Look: Bowen's Jack Of Hearts


Damn it, Randy Bowen's company does it again.
Just when I thought I was through with the figures (and as I write, I have a Cap/Red Skull combo on one shelf, Iron Man, Thanos, Warlock and Captain Marvel on top of another book case and a classic Iron Man flanked by Kang and Ultron over my shoulder), I check the Bowendesigns website and see that he's doing a Jack of Hearts figurine.

And Magog.

Dammit, now i have to get them now that I know that they exist. I was doing all fine and dandy without knowing that.

And I want the full-size Death Statue. Ooooh, yes I do.

Remind me to someday tell you my proposal to redo the Jack of Hearts from the early 1990's. He would have become what Nova became with the Annihilation storyline.

Your Friendly Neighborhood Who? Pt II

A little more done on this. Its funny, but somehow, once you just pencil in the webbing on his costume that suddenly "it looks like Spider-Man"! Its just somehow the one thing that really get the visual appeal going with the character.

Good old Sturdy Steve Ditko.

Saturday, September 13, 2008

Your Friendly Neighborhood Who?

In the middle of working on a new commission piece.

I literally think that this is the first time that I've drawn Spider-Man since i was about 10 years old.

And I actually remember the costume without reference. Scary.

Thursday, September 11, 2008

Rene Angstrom: Anders Loves Backgrounds

Rene Engstrom, who draws Anders Loves Maria, has a great little post on backgrounds that I wanted to alert the great world of comicdom to.
For many it can be a pain to have to think of what to put in all that dang negative space. I totally used to over do backgrounds, unnecessarily. Your backgrounds should have a purpose. Generally they are used to set the atmosphere. You see these a lot in the comic's establishing panels. How to use panels are important, but also what you use for backgrounds is important.
I used to love doing backgrounds, still do, in fact, but I think thats the inker, the technician in me loving doing the work and getting a world that looks and feels real. I used to totally feel cheated by artists who consistantly didn't do the work to get the backgrounds right, or worse, didn't put in backgrounds at all.

And yet, I find myself analyzing who really puts in the work, and who is just better at suggesting the backgrounds. It was easy to get spoiled by someone like Marshall Rogers who had a background as an architect building a real Gotham City in his head and bringing it to life in Detective Comics. And yet, when I think back to the old Ross Andru Spider-men that I bought in the 1970's, I know now that he was a stickler for getting the backgrounds right, (i.e. showing Spider-man swinging the right way past the New York Public Library when he was going uptown rather than downtown) but somehow the world never felt nearly as real to me as Daredevil's New York. Mignola's Hellboys are perhaps some of the best work of suggested backgrounds since Milt Caniff. I totally buy the world that he's in, and I have only to start trying to dissect the backgrounds to realize how little information he is actually giving us.

But it works.

I remember John Byrne's worlds as being very real in his X-Men, and it was the Terry Austin inks on both that book and the Marshall Rogers Batmans that made me a stickler for using the ruler and getting backgrounds right, but now the storyteller in me is thinking that its a matter of focusing on the trees rather than the forest. My work on the Carnival pages is making me think just how much can be implied rather than said, but when you say, make sure that it really says "something". Marshall wanted his Gotham to be an actual character in his Batman books, and I am looking for the same thing in my story, but that doesn't mean putting in everything in every panel. Perhaps the hardest thing to do is to actually edit yourself in the drawing process.

And without looking back at those X-Men, I wonder just how much work John did on those backgrounds. Did he just imply it so well that my 14 year old brain filled in the Savage Land around Cyclops and Storm? I'm resisting the temptation to go find out.

Wednesday, August 27, 2008

Virgin Comics Closes Down: Still No One Gets It

The last two days poor Dirk Deppey's blood pressure must be going though the roof over at the comics journal. With the closing of Virgin Comics' New York offices, we've watched yet another comics company implode and all for many of the same reasons. Dirk has one of his best rants in ages of why it didn't work:
Lots of books that I think are badly executed nonetheless find readers (see: Marvel’s Civil War). The question is, can they find the market where such readers might be available? I argued yesterday that because Virgin’s outreach seems to have been restricted to the Wednesday Crowd, the answer was effectively “No.”
and the truth, as they used to say in the 90's, was out there. I don't recall seeing a single Virgin TPB at any of the stores that I go into. They were playing to a calcified audience, one that is simply too locked into prior patterns to want or to be able to support the new.

And that is their perogative. I'm all about comics audiences voting with their money, as for years they supported bad series and poor editorial choices because they had to have a complete run of Black Goliath and Night Nurse.

The problem is that the business model really is broken to get new work in front of new eyes. Not, and lets be clear here, old work in front of new eyes, or new work in front of old eyes. The powers that be have every intention, we know by now, of sitting on thier butts and staying with what isn't working until they're forced out on the street.

And yet the new business model is working. Jeff Smith didn't get to where he is by doing Spider man before doing Bone. The manga audience has come in droves for what American publishers were sure they wouldn't buy. Diary of a Wimpy Kid has only moved a few copies since being picked up off of the web.

There you go, three different business models to follow, and the powers that be in marvel and DC aren't doing any of them. Scholastic has an entirely different distribution model, manga digests are filling the shelves in Borders and B & N, and the web is filled with tiny little pockets of coolness that can prove the effectiveness of micropayments.

The answer here, with all of Virgin's money, is to simply not go the Marvel/DC route. Don't try to compete with that universe. The audience won't accept it, period. Cross Gen and Virgin simply bare this out. There was solid talent here, putting in time and money to create books that were halfway between something alternative and Marvel/DC. And that space is clearly NOT a good place to be.

When i was in Paris a month ago, in a Virgin Megastore on the most famous boulevard in the fabled city of lights, I went to the top floor and found a huge area of graphic novels. And in the middle of the day were all sorts of professional adults, on lunch hour, lounging, browsing and reading graphic novels. The vast majority would have separated well into the similar catagories that we stuff movies into at the video store: Adventure, romance, comedy, adult, a little fantastic history or sci fi, but then again, thats the whole point. There was a huge range of graphic novel for everyone, just as even the tiniest video store is filled with something for everyone. My average comic shop can't say that, almost none of them can.

And I can recall seeing pretty much none of Virgin Comic's work in the Paris Megastore. Why? Can't guess, but if I was Richard Branson, I'd have made sure that some of it was there. Unless comics mean a lot more to us than Richard Branson.

Friday, August 22, 2008

New Artwork for August

Not a whole lot to say, some new artwork to look at. Inspired by the paperback book covers of the 1950s. Click for a larger version!

Tuesday, August 19, 2008

In Review Of: the Starman Omnibus

I've already called Starman The Great American Comic Book of the '90's, but haven't gone into much detail as to why I think that it deserves its title. The release of the Starman Omnibus #1 is a great reason to revisit the series and do a little dissection of the Robinson and Harris' creation. We also get to take a look at the Omnibus format as well.

In a prior post on the Kirby 4th World Omnibus, I commented on the paper and its quality, perhaps calling it a bit too light. While commenting on paper may put me in the "oh come on" catagory, it does have a lot to do with how it takes the color, and I think that I actually like this weight. I bears the very saturated colors of the Starman series as well as the older color style of the Jimmy Olsens.

And make no mistake, the colors of Starman look very much like the 1990s, which is not a knock on the series, but a compliment. The series has its own individual look, with distinctive Harris and Von Grawbadger artwork through the entire volume, with only two "Times Past" exceptions.

What is shocking is the quality in the early issues of how bad the reproduction is, particularly the black plate. There are entire pages that muddy up and word balloons that are either dropping out completely or have letters closing up. Its shocking really. So here is the conundrum: if the initial scans of the pages, because this is as far back as 1995 we're talk8ing about here, as really that shitty, do you not take the time to reletter the balloons for what is a true archival project, or do you leave it "as is" so that the archiving keeps the production errors as well as the charm of the growing young artist? I hate to say it, but the Sandman editions get it right. If there is a coloring error, or a balloon that you can't read, fix it for the premium editions. Get it right for posterity.

And this series is worth keeping for posterity. Robinson tackles our assumptions about superheroes and turns them on their ear more than once. But he also tackles thornier issues that resonate at a higher emotional level than "what happened to Solomon Grundy". Issues like fathers and sons and brothers and love and family and faith and redemption and he doesn't derail the cool comics concepts like Merritt's soul stealing poster, or the succubus circus or the new Mist. Somehow, inside what Robinson mentions as not an always harmonious working relationship with Tony Harris, was the making of a classic story, comic or not. I prefer to think that the sparks the exist between creators may not make for the easiest relationship, but they can certainly take the collaboration to new levels by playing off one another.

Robinson ties everything up neatly by the end of the series, much is the same way that Neil Gaiman was able to over in Sandman, and it makes for a great read. Unlike the endless saga of open ended cliffhangers that Claremont did for a solid 10 years of X-men, everything here means something. And while I still insist that he stretches far too much for the connection of Will Payton and the King Gavyn Starman (and in a classic comics touch, he even writes a scene de facto admitting that it can't all be shoehorned into position, no matter the size of the shoehorn, as Will tells his sister Sadie, "Its all pretty fuzzy."), is that really the point of the series?

But I'm getting ahead of myself. That scene wouldn't happen for years later in the comic. Here, we're treated to the storytelling conceit of a writer taking 5 issues to show a single day from five differnt players in the Opal City crime wave. And it works. Not totally, completely, in a flawless way, but it works, ocassionally bumpy narrative and all when read together, and it makes for a powerful canvas to continue the rest of the story of the Mist's first crime wave on.

Bottom line: great project, a dream to have on the bookshelf. I'll be getting more of the Omnibuses as they ship in the Starman series. A great collection of a classic series.

Thursday, August 14, 2008

Critics vs Creators: Bring it on!

Noah Berlatsky has an interesting blog post on the role of the critic that he titles Critics Vs Creators, responding to cartoonist Scott Kurtz, who has a bit of a manifesto going. I quote a bit below:
All of the progress I’ve made in my work, be it writing or art, was accomplished through getting it wrong the first time. My father always told me that the first brush stroke will never be perfect. There’s only so much you can learn from reading books on writing or art theory. You have to create and get your hands dirty and see what works. You have to take risks and you have to fail.
Noah responds in a point by point refutation that is, given that we are talking about blogging here, both well reasoned and well crafted. So why the hell am I chiming in on this you might ask. Good question. I'll try to answer that.

Noah responds right off to what he calls the "artist as tragic hero" which, I hate to say, is not something that I really see in Scott's post. I do see artist as "defensive creator" which I recognize as I've been there myself many times, but not tragic hero. It is a sad fact, and the underground classic book "Art & Fear" addresses this many times over, that most artists talk themselves out of ever even failing. You do need the arrogance to put that pen/pencil/brush to paper and get that first line wrong a million times so that it eventually becomes right. Most artists can't get themselves to that point.

I do think that most artists don't want some sort of criticism, because you're usually criticising decisions that they agonized over making, but that most artists NEED some crit, even if they pout, yell, and are generally assholes about getting it. The finished piece is the finished piece, and the best critique can't change that fact. But it can change the next piece, the next two pieces, the next ten.

Thematically as well, most artists are very good about being able to justify what they do and why they do it, but they generally are so far inside their own head that they don't see the sub-conscious themes, the inadvertant stuff that comes out during the creative process. The "public" is usually able to see that far better than the "too close to the work" artist. Artists typically do want an audience, but I'm not too sure that they all want to please that audience. In fact, there are as many reasons that people do art as art itself, so challenging the viewer and eliciting that negative is just as valid as doing something very pleasing and generating the positive. Art is about communication, as Noah points out, but who the hell knows what is being communicated? Personally, as much as I love comics, I can't take one more indy "Oh look, I love porn" autobio mini comic.

[The criticism leveled at the work also always has a measure of the reviewer as well, and that is something that you have to take into account. I know that there are certain movie critics that don't like science fiction, so I'll be damned if I going to listen to what they have to say about "Clone Wars". Know your sources if you're the audience. Wait, come to think of it, do I really need someone to tell me anything about "Clone Wars"?]

Certainly being a webcomic artist is daunting because you can pretty much get hit by anyone in the world with their opinion. And it may make your day or totally piss you off. For Scott to write "Ultimately, we can’t chart our course based on what our readership or critics thinks is working. We have to go with our gut." Is both true and not true. Yes, you can go with your gut and do the work that you want, but no one may want to ever read the thing. If you're trying to get readership, then hell yes, listen to your audience, because they will vote with their wallets and clicks and that, friends, is how you actually make money.

No whining allowed.

Tuesday, August 05, 2008

Graphic Novel Master Class: Ariel Schrag

While just getting into the mode for working on the first story The Carnival: The Human Hourglass, I received a flyer for SF's Intersection for the Arts doing a number of graphic novel/comic related pieces in the month of May. While busy, I signed up for Ariel Schrag's Graphic Novel Master Class because, while my work is nothing like hers, I wanted to see other approaches apart from my own experience inside the "mainstream" comics world.

It was an interesting evening, and I did get some new ideas out of it. It must have been tough to go into the class for Schrag, not knowing exactly what level of students she would have, their backgrounds, their ambitions, their skill level. Certainly the intro discussions of materials were the most interesting, but I'm sure that someone ran out the art store the very next day to find these new fangled "rapidiographs", so you do have to cover all your bases.

Schrag's four graphic novels run directly in the alternative comics spectrum, falling as neatly into that catagory from just about every angle: autobiographical, a looseness in art that could be either brilliant or sloppy depending on your attitude, and less concerned with so many of the technical points in terms of lettering and straight borders.

What I found most interesting was almost a dislike for "craft", along the same lines as beat poet Ginsberg railing about editors and needing to get it all down straight from his brain. Why take away the reality from what you're doing? There may be a point to that, but I found myself disagreeing with it to a point. What we've ended up with, in many cases, is the alternacomic confessional, one that wallows in "what porn do I like, how bad am I to my girlfriend, what dreams have I had, how many times a day do I masturbate". Very little great literature has been created solely in the autobiographical sense.

And yet the artist that avoids learning the craft of fiction never is going to move beyond those particular themes. "But they're real!" is the usual defense, and, true, they are. But that doesn't make them good.

Certainly, the best of the artists that Schrag uses as her examples are counter to the high speed DIY ethos that many in the class would subscribe to: Speigelman, Ware, Pekar, Sacco all have a great deal more craft that a Joe Matt. Spiegelman famously spend up to a month a panel on Maus, editing and editing til what was left was a masterpiece in pictoral literature.

All in all, it was an evening well spent, apart from the photocopier breaking down and not reproducing the jam comics that we knocked out as a class that night.

Saturday, August 02, 2008

A Bizarre Business Plan Pt. II

Pop Quiz: What do you need to get to the true value of art?

Give up?

Two people. Two people who want the same piece and you get to see what both of them are willing to spend.

I keep harping about original art since it happens to be a love of mine, so you'll have to bear with me on this one.

One thing that has driven me mad, besides being priced out of an art market that I felt a part of, hell, that I helped drive, is a single strategy of many of the art dealers. I've noticed it now for a number of years and just have to point it out: many of them took pieces of art, primarily covers and splashes, and years ago put extremely high price tags on them. OK, fair enough, try to see what the going rate is for the art.

And they didn't sell.

And they brought back the same pieces, and have been bringing back the same pieces, year after year, and raising the prices again and again. Case in point: when an old Master of Kung Fu cover was really worth about $2K, they were asking for $4K. Now, a good bronze age cover is probably worth that $4K if its a good Kane or Cockrum or Romita piece but a B or C level character, but they're asking $7K now.

Perhaps I'm missing the ppoint here, but isn't the business plan to turn your inventory? What good is it to continually hold on to the pieces, not sell them because you're well beyond what any single one of your customers is willing to spend? Does it help with other business? Why not get the cash to invest in other pieces? I'm seeing the same pieces from some dealers going on 8 or 9 years now.

And you don't have two people who want those pieces at those prices. You don't even have one person at those prices.

Albert Moy has always been on the high end of the art dealers, but give him credit. When he moved a single page for $7K, it was a Steranko splash, not simply a cover hacked out by the Romita Raiders with some slapdash inks on it. The fact that he has had original Byrne/Austin pages from the X-men at his booth speaks well about his connections and the quality of the art that he carries. I may not have been able to buy much from him over the years, but I've found a few things that I couldn't live without. He has turned up with some pretty rare stuff on occasion, like the majority of the Clayface issues of Detective by Rogers and Giordano. Where they've been hiding all these years, no one knows except for Albert.

But I digress. Given that the New York Times is running articles on the value of comic art, I feel vindicated by my love of the work, since now many other people are clearly catching on to what I always knew. And I also feel sad, knowing that my days of being able to find some of the work that I would love to get are long since past. The older pieces that I would love to have are either going to simply trade hands among the private collectors, or will come up for dollar amounts that I will certainly never expect to be able to pay.

And some of the damn pieces are still just sitting there, in the same dealer's portfolios, year after year, as opposed to going to a good home. Don't these people need cash to live or buy new art to sell? Like I said, a bizarre business plan.

Sunday, July 27, 2008

JH Williams, Bryan Hitch and a Bizarre Business Plan

You know you're looking at something special when you are inches from a piece of artwork and you still have to ask, "How did you do THAT?" Years of training, and I'm holding page after page of JH Williams artwork for his forthcoming Batgirl stint, and I can't quite wrap my brain around how he's getting his beautiful grey tones.

I also can't wrap my brain around these two facts: one - that the artwork is so good that it is making his Promethea and Desolation Jones work look like a warm up to these issues, and two - that DC isn't announcing this work at the biggest comic show in the country. I mean, this work if absolutely flooring me, and no one knows about it.

A musician once said, "There are two kinds of guitarists: some, that when you hear them, make you want to drop everything and go home and play, and some that make you never want to pick up your axe again." I've got original Promethea pages, and they're gorgeous, but they make me want to draw. The Batgirl artwork just makes me want to go home and be a fan boy and wait for the issues to come out.

Perhaps, once again, this is a microcosm for everything that ails the comics industry. One of the great, not good, great current artists on their roster, and DC fails to take advantage of promoting stellar work to 140,000 unique visitors. Why? Perhaps because it doesn't come out for a few months. and yet Warner Bros. has no problem plastering the entire convention with Watchmen posters and bags, and that doesn't hit til March of 2009. With everything to gain, and nothing to lose, DC again makes the worst possible choice with regards to getting readers excited about what is, lets face it, a "B" level book.

Marketing people, please log in to post your resumes online. Clearly, unlike other jobs, success elsewhere isn't necessary.

Also had the chance to meet Bryan Hitch, whose work on The Ultimates was a revelation. Bryan was hard at work doing sketches, as well as being represented by his art dealer, Rich DeDominicis. I enjoyed seeing some some of the FF originals, which are huge, massive pieces of art, and thinking that Bryan's work is meant to be seen that way, that a 50% reduction may not be the best physical approach for reasons of reproduction, but man, do those originals look good. Also walked away with a sketchbook copy, and I may just do an inked version of a Hitch piece just for the hell of it. You can see a few scans from the sketchbook with this post.

Saturday, July 26, 2008

San Diego Con - In Review Of: Travis Charest's Spacegirl

Back early from San Diego this year, just getting to Preview Night and Thursday and Friday in 2008. Can you pack a whole lotta crazy con-ness into two days? Heck yeah. Wore my Nike's out strolling the Con, and packed a whole bunch of craziness into those two days. We've got a bunch of books to review as well.

First off, I had the fun of hanging with Bully at the W.H. Norton Booth, which is was great, as Bully is one of the few devotees that love the current Doctor Who franchise as much as I do. My only sadness was not getting a picture with the extremely photogenic stuffed friend. Bully's Comics Oughta Be Fun blog is one that I always love reading. They also had a new book on Jews and Comics that I forgot to go back and pick up, but fully intend to get my hands on.

Over at Steve Morger's booth in the illustrator's section, there were a great group of artists, and one of the fun little delights was seeing Travis Charest's Spacegirl in hardcover form. Simplified into a single strip per page format, with only 55 total, Travis plunges us into the story of Spacegirl with nary a thought of world building, over wrought narration or even annoying intro. Spacegirl is that cool sci-fi movie you stumble on to in while channel flipping and you fall in love with. What universe are we in? don't care! Gimme some more cool stuff!

Travis an amazing artist, one that JG and I used to marvel over while he was doing WildCATs with Alan Moore. With his insanely delicate lines and detailed, layered approach, I can hardly imagine anyone less suited for the horrendous grind that is monthly comics. If there was anyone that I wanted to see do a hardcover european album, it was Travis.

Coming up, reports on JH Williams and the single best book that DC is going to publish this year that they decided to not promote, San Diego layout and useablilty, Steve Rude and oil painting, and enough reviews of make you wish that you had more time to read!

Tuesday, July 22, 2008

The Carnival: The Human Hourglass

Page 3, all done without tones. Enjoy. The site will be up soon! For all of my friends who have been waiting a long time for me to do this, and have been very patient, I hope its going to be worth it.

Charles

The San Diego Multi-Media Experience

Heading down to San Diego tomorrow for convention #20 and I wanted topost a couple thoughts on the entire "Media Con" experience as opposed to the "Comic Con" experience.

I recall having a lot of second thoughts about where the convention was going just a few years ago, as the toy companies and movies started to move in. I'll admit, it too adjusting to given that we were used to having the little corner of geekdom to ourselves and didn't have to share too much.

And you know what I think that's like now? Its like starting to hate a band you discovered on college radio or Myspace when they get big. I'm sorry that your "property" is now everyone's favorite, but really, just 10 or 11 years ago this thing was dead. DEAD. Comics were dead, the Con was aging rapidly, and i was publicly comparing us the best Horse and Buggy manufacturers when the Model T started rolling along.

What I expect to see over the next couple of days will be pack with people of all ages, all able to get their freak on with whatever sub-genre stokes their furnace. And, man, thats the way it should be. I mean really, I could care less that the zombie lovers would have to make their way past the Naruto folks and Alex Ross line. The fact that we have that many different art styles and story styles butting up against each other should be refreshing. Bring the kids, let them see just how much cool stuff there is out there, and let them grow up thinking that there is a world of stuff for them to learn about and absorb.

Now we're not a dying art form, we're actually a MASS MEDIA again. Don't argue with me that the periodicals aren't selling, that business model is outmoded anyway, Phil Seuling saw to that with the creation of the direct market. After all, isn't it about the stories, the art, not just the delivery system?

I'll take your thoughts on it later. Back to work on The Carnival: The Human Hourglass.

Thursday, July 17, 2008

Avengers Original Art: Truth or Consequences part II

Continuing the Avengers #1 splash saga -

Here are scans of the Essential Marvel Avengers, Avengers #1, which does not have the job code, in the lower left corner.















And, interestingly, the splash for Avengers #2, which does have the job code.

I'll answer a few of the thoughts that Danny Boy has posted. One, that I've changed my mind in one way from looking at the scan of the Avengers #1 splash, and that I like seeing the page number marked in the lower right hand corner. That adds points to me on the legitimate side. Also, that there appear, from other comments, to be repeated sightings of the original in collections prior to this apprearance on ebay. It lends a lot of credence to the page being either a) legit albeit restored and cleaned or b) a recreation but not one of recent vintage.

Personally, the fact that the page might have been restored or deacidified or some such is rather beside the point. Yes, I prefer the art with the warts and all; I love Kirby's margin notes to death, they're fascinating. However, the original art is preferable to anything, and given that the artwork is almost half a century old, you take it the way that you can get it, period. If I had that kind of money, I would be bidding on it too. Should you find a lost DaVinci, you take it the way you find it and feel lucky at that. Same thing with this. Its not the holy grail, finding pages from FF#1, but its close up there.

Here is the other part of this: the job code could easily have been stripped off at the printing stage by someone working with the negative. Happens all the time with those printing methods. And here is the kicker: the job code makes sense. The job code on the Avengers scan is X-337, the job code for issue #2 is #X-435, issue #3: X-525. As I read the old job codes, the first number is the month, the second and third are the place in the schedule. So not only does it fall into the monthly position, but all three issues fall into the same relative place on the schedule. (issue #4, BTW, does not have a job code.) Only someone who had an understanding of the codes could have produced the piece.

Does this make it legit? Not entirely, but it certainly elevates it. Since the auction has been ended prematurely, I'm willing to bet that the owner was offered an insane price for it, and simply sold it to a private collector. I have the feeling that we'll never see that page again for the next 20 years.

Peace out. Looking forward to San Diego.

Wednesday, July 16, 2008

Avengers Original Art: Truth or Consequences?

To follow up on what 20th Century Danny is continuing in his blog, I pulled out the original pages that I discussed in my comment on the subject at his blog. I wanted to post scans to illustrate more clearly what I was talking about, and what it is that makes the Avengers #1 splash so suspect.

You can clearly see here the red pencil used to note the issue number on the top margin here at the top of FF #20 page 14. I have no idea what "No. SPS" means.




Here, at the bottom of the same page, is the thick black marker used to denote the page number.











And here is the code seal on the back.














And now, Avengers #14, page 24. Interestingly, there is no large black number on the bottom of the page as the artwork has been trimmed, but we get the same sort of markings on the top part of the page, from book to page number.

Interestingly, there is no code seal on the back of the Avengers page, which I find rather interesting, considering its vintage. Perhaps trimmed off of the bottom?

and, ah! I see that Dan posted a new post with other scans from Avengers #1 on his site while I was typing this. Ah well, more data to mull over!

Tuesday, July 15, 2008

Whither San Diego?

I think that this is the first year that I can remember pretty much everyone that I read on the web either telling their readership that they are a) going to San Diego, where they will be staying, what booth you can find them at and what restaurant reservations they already have, or b)that they won't be going, why they won't be going, how they won't be going and what excuses they already have lined up for future indiscretions.

Gone, clearly, is the element of surprise.

OK, here are my plans: I will be going down to San Diego to do a lot of the usual. and that usual is not sitting in Artist's Alley, as I was never able to secure a space, even when working at DC on Batman, but roaming around, talking to friends, looking at expensive artwork, and generally absorbing the zeitgeist of being around COMICS.

Lets face, even while the convention has been about becoming the popular media convention rather than comics, I appreciate that people are coming, still coming to what looked like a dying medium only 11 years. I love the little pieces of paper, but I love the books more, square-bound, prefect bound editions of things that I enjoy reading. Stories and art that fire my imagination. I'll be drooling over artwork that I can't possibly afford, but I keep believing that if I stare at it long enough, I'll figure out the puzzle of what makes the piece work and be able to apply it to my own art.

I won't be happy to be walking around on saturday, with the aisles full to the brim and making it impossible to actually get to some of the places that you had missed the first two days, but thats just the way that it is. 140,000 unique visitors last year? I doubt that they can hold any more.

I recall going to one of my first San Diego, perhaps my very first, 20 years ago, and thinking that this was an old man's game. And old and unwashed man's game to be sitting around behind these moldy old books and cheap rented folding tables. And it wasn't the San Diego that I thought I'd be getting. And then, while hanging out in front of Marvel's booth (yes, Virginia, they had a booth back then. And two folding tables.), Jack and Roz walked by. No one else went over to them, so I did. I'm so glad that I did.

For the record, this is year 20 for me. So, yes, 1988 was my first San Diego Comic Convention. Those oldtimers can say that I'm still a fairly new attendee, but I think that 20 years isn't too bad. I slept on the floor of the Westgate staying with my college friend Ron Lim, who had just started working for Marvel the prior year. He was kind enough to let me crash there for a couple days.

And it was good to be there. See you all down in San Diego. Come up and say "hello!" if you happen to run into me over the art tables.