Monday, June 18, 2012

Quick Peek: Gulacy & Yoakum Storyboards

As you can see, i've been gone from the blogging world for over a month, pretty sketchy even with my history. Paul Gulacy and I have been hard at work on storyboards for an animated piece for Country and Western singer Toby Keith. Just wanted to share a few of the panels before the esteemed Paul Mounts gets his hands on them and makes them look 10 kinds of incredible.

edited to add: for color versions, click here!
yes, it was impossible to keep up my sketch a day with the addition of the freelance work that i picked up. sorry for any of you who were actually entertained by the drawings. they will resume tomorrow!

Monday, May 07, 2012

In Review Of: The Avengers (2012) by Joss Whedon

Be warned, spoilers included amidst the gushing.

I struggled with the opening sentence of this, but the best thing that i came up with, the truest thing, was also the first: Joss put the best part of my childhood up on the screen. Not in any Wonder Years sense, but the part of my childhood that disappeared into the four color world of the comics at the age of 7. Its 1973 and the Avengers are being tricked by Loki and Dormamu into battling the Defenders in Steve Englehart's Avengers/Defenders cross-over. I've just started reading comics, an escape from the nasty playgrounds and bullied bus rides to and from school in Houston, Texas. I'm picking up Iron Man, The Avengers, Captain Marvel, Daredevil and the Fantastic Four. Daredevil and the FF are not in, how shall we put this, their creative prime. The first three? Magic. Iron Man, in the Avengers and guest starring in Captain Marvel, kicks ass and takes names, and there seems to be no end to the inventive stories. The Celestial Madonna? Thanos? The Zodiac team? It was a world of wonder.

And Joss understands everything that was cool about those comics and he's put it all up on the big screen. If the common complaint is that superheros are power fantasies, then we get to see the proper application of that power. this is something is commonly missing among the pundits who want to make a psychological hash out of those of us who loved sueprheros. "Juvenile power fantasies" the common derogatory remark. Yes, but it wasn't out of using the power to bully, we all knew that power all too well. It was how we would use the power if we, the formerly weak, the ones that no one else would protect, ever got the chance. Captain America  was a reminder of the root nature of the appeal of the superhero. Just as Joss understood the need to turn the tables on the blonde walking down the alleyway alone in Buffy, here he understands how they should act. How they should fight.

Oh and yes, how they fight. the most glorious fight scenes ever recorded with superheroes and with the proper use of their powers. From Cap's Adamantium shield to Iron Man being both smart and powerful, Stark using his mind as much as his armor. The scene where he confronts Loki out of the armor may be one of the best of the movie. And we get the team, as they become one, deferring to Cap, the ultimate soldier, who gets to turn to a weapon unlike one that any general has ever been able to wield, The Hulk, and give him an order: "Smash."

So why reference the Englehart issues? Because clearly Joss read them and loved them and knows a good moment to steal when he sees it. Here, from Defender #10, still sitting on the spinner rack in my living room, is the moment when the Hulk tries to pick up Thor's hammer... and can't. It plays beautifully on the Shield Helicarrier in the movie.

They finally got the Hulk right as well. Mark Ruffalo plays Banner with a resigned air about him, with an apparent edge underneath as well. Its a great, pocket, tour-de-force performance, hidden among all the effect laden grandeur. Hiddleston's Loki is excellent as well. If there is anything else that Joss brought to the movie it was the sense that everyone in the ensemble had to have their moment to shine, and there are really great moments for all the characters. No small feat that.

Small quibbles, because, yes, there will always be a few. The blue on Cap's uniform was way too bright. And its hard to miss. And since they nailed Iron Man's armor, Thor's Simonson outfit, and the Widow so well, its a little shocking to see that bright a blue. The uniform itself is fine design-wise, but more of a navy next time please. The middle third of the movie could be tighter. We spend a lot of time on the Helicarrier waiting for the coolness to start, and for the heroes to figure out why Loki allowed himself to be captured, and it takes a little more time than it should. Perversely, i wish that the anonymous aliens that attack were some species that we'd see before. Badoon perhaps? Just a name change would have been cool. That's about it.

And because talking about the alien race leads us to the post-credits sequence...

And because Joss knows that, if this makes money, which it has, and if you can actually get everyone back for a sequel, there are very few places that you can go to surpass Loki as a villian. The final, post credits sequence, with the alien complaining to his overlord that the humans aren't as weak as we thought leads us to  the one final twist set-up. Anyone reading the bio part of my blog knows that it was Starlin's Captain Marvel series that, literally, changed my life. So punch in the gut when the overlord turns his head and it reveals Thanos is one that, well, took my breath away. If they decide to do a second one, it will be because this makes enough money to validate them doing a film with Thanos, and all I hope is that a certain kree Captain at least gets a name check. But for now, Marvel has, astonishingly, rendered me truly speechless by making the superhero film of my dreams. Wow.

Hobgoblin by Romita & Yoakum

final touches added, here is my first work over the legendary John Romita's pencils.

I think that i could have done a hell of a Spider-man cover back in the 1970's. Given that i cuold have wrest the job away from Esposito or Giacoia for an issue.

Friday, May 04, 2012

Almost Finished: Hobgoblin by Romita and Yoakum

Almost there, just have some touches to add to this piece for a collector. Its inks over a John Romita sketch, and boy, is this fun!

I'll post the finished product tomorrow....

Thursday, May 03, 2012

In Review: Michael Chabon and the Art of the Conn

Richly imagined, in its own little constrained world, the surrogate dopplegangers of Stanley Leiber and Jacob Katzenburg reach the end of their lifes and try to reconcile or try to avoid reconciliation when little is left of the world that they had started. How does it end? Badly, as you would expect, and messy, in all the ways that you would also expect.

Finally had the chance to sit down and really read through Citizen Conn by Michael Chabon from the February 6 & 13 issue of the New Yorker and it was an interesting read, but ultimately and puzzling one. I'm not surprised by Chabon working comic book territory again, after all, he loves the stuff down to his DNA as much as I do, as much as i expect the readers of my blog to, and so, instead of being upset with him mining comic book iconography and mythology (as I am with Lichtenstein), I appreciate his take on our favorite guilty pleasure medium. He can write, really write, and its a joy to read his sentences as opposed to so many other writers.

So for him to turn to the ugly soap opera ridden uncertainty that is the Stan Lee/Jack Kirby is certainly interesting, and certainly his take on the story is the right one: rather than assigning who did what in the never-to-be-visited past (there is nothing more subject to the Roshamon effect than the origins of the Marvel Comics Group), he visits the later days of these creative giants. Days when the pages no longer fly off the board and the typewriter is still and the effects of money, time, lawyers and long ago signed backs of Work For Hire checks have long since had their way.

But, tellingly, the Kirby of the story has no Roz to take care of him. He is a prototypical loner, who toiled at his drawing board for too many years and never had the support of a wife or children, and so it is the Kirby surrogate, Morton Feather, moving into an assisted living facility while struggling with bone cancer, who has no dilution of focus. The Stan Lee of the story, Artie Conn, may be married, but we see none of that, we only see his attempts to reconnect with Feather so many years after the Fantastic Four, Thor, The Hulk, and, of course, The Avengers.

It focuses the anger that Feather feels towards Conn that neither has a spouse who walks on stage during the story to take the focus. The female rabbi who narrates wisely has a husband who stands in for us, the average fan, and we get the chance to see how ineffectual our love and devotion to those long yellow paged stories is. It puts us in our place almost instantly and takes us out of the narrative to the benefit of the story.

No, the focus, the rabbi would have us believe, is in the betrayal that was felt in the late '60's when promises were reneged on and Lee signed up to a life of solid wealth and Feather... oh, hell with it, Kirby forced to move to DC and a life of decaying freelance assignments and meager checks. After all, the rabbi's husband, and, by proxy, us, have our joy in opening those books and discovering those stories and becoming enmeshed in the world as Lee and Kirby unfolded, month after month, but, lets face it. We're nothing compared to the men who took the time to create and live in those universes first. While we merely rented an apartment there, no matter how vested we THINK we, they built the whole damn subdivision from an empty lot. Chabon's case, as i see it, is that the money and the lawyering and Stan's taking credit was secondary to the betrayal of the partnership with which those two created.

Those of us with interest in those sorts of things have read plenty of contradictory interviews regarding who did what. And its clear that it will never be settled because, for too many years, their working method was too streamlined, too overlapping, too damn quick given the deadlines to not just keep filling the pages and stay on a roll. Like your favorite band, there is no way to know who came up with that one riff that played perfectly off of the rhythm; both the bassist and guitarist will remember it as something that they came up with, when, in reality, there was a synergy that allowed the creativity to spin off into far more interesting directions even through disagreement.

And that's something that gets brought up all too often in the painful details of Stan and Jack's splintering. That there would have been a number years when the business started taking off again and the books got better and Stan and Jack were creating so much that the pages and the issues just flew by. And while it was exhausting it was probably also exhilarating with both men doing what they loved to do and seeing it all start to come together. They were in their moment and that moment would be about 6 brilliant years of sleepless nights and feverish working days and ink stained hands.

Chabon sums it up in the penultimate paragraph, when Lee's doppleganger gets to exclaim, "You know what? that wouldn't surprise me a bit. he always took everything so seriously." in reference to the idea that the partnership was the defining moment for Kirby, while Lee, more easy going in temperment, simply moved on. Kirby's desire to create was likened to a force of nature within him, so of course he'd take it all so damn seriously. And when you add in the money, oh all that money we know about, then it changes things. The story's solution is a simple solution, and one that we know works well in comic book logic: sadly, real life is so often messier and far more complicated.

Thursday, April 26, 2012

International Storytelling Part 1: French Albums to Kill For


If the British and the Americans can be people separated by the same language, then what are we to make of reading graphic novels in a language other than your own? How common is the visual language of comic storytelling?

It is an intriguing proposition to explore, given all the work that I’ve done in the blog over the years discussing storytelling, as I’ve been loaned a number of graphic albums recently. All in French; none of which, to my knowledge, having ever been translated into English at any point, leaving me with an experiment. How much to gleam from the storytelling alone, from the visuals, the character designs?

Up for discussion today is Orbital by Pelle and Runberg, Lupus Vol.1 by Frederik Peeters and Sambre by Yslaire and Balac. Peeters, of course, authored the brilliant Blue Pills that I reviewed years ago here, and still think fondly of (given that I believe that I loaned my sister in law my copy and I don’t think that it ever came back to me, but that’s a quibbling point). The other writers and artists are unknown to me. And I fully admit hating to type that sentence. Because I love this medium, and like most Americans I find myself provincially mired in the American comics scene, when there is a whole world of astonishing artists with which to explore.

So, without speaking a word of French, what can we take from the reading of these stories? Both a little and a lot, and much of that comes from embracing the different: different art styles, different story pacing, and different levels of imagination. Lets start with the last one first.

From the very beginning I believe that the American comic book was constrained by three things: the criminal low class with which the books were produced, the format that they were presented in, and the success of Superman. At the very onset of cheap reproduction, the pulps were overtaken by the one thing that comics needed, a hit. And a hit that would codify the way that comics were perceived (low budget crap with poor art and poorer stories), the format in which they were presented (short chapters that easily fit into a defined page count for a periodical), and that they presented a powerful nostalgia factor (kids reading Superman would want to go on and create “their” Superman for fun and profit (and, it turns out, litigation)). Super heroes would dominate most of the American market for the next 90 years. The Europeans, with a longer tradition of art and storytelling magic would produce Nosferatu to our Dracula, and years later Lt Blueberry to our Two Gun Kid. There is no way to measure the seismic difference between those books.

So what can we take away from those books? That the French are utterly, astonishingly, so much less fettered in their imagination that even when working on very familiar ground they inject freshness into the story. Sambre appears to be a love story between a young, depressed nobleman and a beautiful vampire. The middle third contains one long intercut seduction/sex scene in a crypt that is gorgeously drawn and staged. Orbital looks to have a future Earth being invaded by dark spider/insect aliens and the drama of the rag-tag interstellar who will have to learn to work together to save the planet.

Lupus? I have no idea what the fuck is going on. Other than it appears that Peeters doesn’t own a pencil and simply goes straight to ink on every panel that he draws. The wet, inky boldness of his drawing both sucks me in and makes the book appear to have simply appeared from his sketchbooks as opposed to the intricate work in Sambre and Orbital.

There is more design imagination in the construction of the Orbital architecture than in the last 12 issues of Fantastic Four and X-Men. And, yes, there are certainly echos of McKie, and Alien and Blade Runner and the Rebel Alliance but who cares? Even working the interstellar troops trope the books crackles with conviction

Next up: thoughts on how the page count and page size contributes to the storytelling experience (and differences therein). Not to mention the revelation that men have penises during sex scenes.

Wednesday, April 25, 2012

Inks Du Jour: Supergirl and Batwoman by Noto & Yoakum

A commission to ink and tone Phil Noto's pencil work by good friend Steven Woo. He picked up the finished piece today and left me with a new, intriguing one to work on. I'll post that later when it gets finished.

In the mean time, enjoy the fully finished Noto piece. I wish that he would fill in his own work to this level. I've seen a number of his pieces that look almost done, but never seem to get there. Fortunately I get the opportunity to do the work myself sometimes...

I have an open schedule for a little bit if anyone wants commission work, contact me via the blog.

Koh-I-Noor ink, Rafael brushes, Hunt 102 nibs and Copic Markers on bristol

Monday, March 26, 2012

Sketch A Day #39 - No, thats not a perm

I'll be upfront about it: I keep doing the Wonder Women because, one, the costume is too much fun, but two, primarily, because i don't like the way that i draw women. So, clearly, one has to continue to draw women and work on it until you get it right.

This means that you do NOT just draw male superheroes punching the crap out of each other because you've never actually been with a real woman.

I know that I lost a lot of audience right there. Just go on back to watching Big Bang Theory and think, "I'd know how to get Penny." In the meantime, I'll continue to work on until they do things like have internal organs or spines that don't show their boobs and ass at the same time.

Speaking of which, its quite nice to see that on my Google stats, the term "Ms Marvel Boobs" has fallen from being one of my top ten search engine hits. Currently, however, "Naughty Wonder Woman" is trending.

Friday, March 23, 2012

Sketch A Day #38: Wonder Woman in the Victorian Age

A liittle more work and i finalized this in a way i was almost seeing in my head.

Did things a little differently this time, since the sketch a day project is specifically to make myself take chances and do some different things.

After coming up with a pencil drawing that i liked, I lightboxed the drawing onto bristol. First I added the tones using Copic markers, the inks on the outlines with a vintage hunt 107 crowquill dip pen, then did the interior cross hatching with a hunt 102, and finally a the hair with the Rafael 8404 size 0 brush.

Wednesday, March 21, 2012

Sketch A Day #37: Victorian Wonder Woman

a new Victorian Wonder Woman piece in process. didn't really capture what i wanted from her the last two times, nad thats kinda what this whole sketch a day process is about: creating and moving on and not totally obsessing about the ones that don't work. Move on and make one that does work to your satisfaction.

yes, its true, i totally fell off the wagon for a few days. sorry. life gets busy sometimes is all.

Wednesday, March 14, 2012

RIP: Jean Giraud 1938-2012

A giant has left us, and, since he was French and didn’t do a moderately lengthy run on the X-Men at some point, there is a lot less fanfare than there should be. Jean was a GIANT in his field, and stands at the highest peaks of what it is to do with comic art. While the rest of the American comic book artists see that there is little beyond the world of superheroes, Jean, the FRENCHMAN, created the sweeping vistas of art that graced arguably the best sustained western comic epic, Lt. Blueberry, and then moved to science fiction, opening Moorcock’s door and exploring the Airtight Garage, designing uniforms for Ridley Scott’s Alien (even doing a short story with screenplay writer Dan O’Bannon that I consider a minor masterpiece). How about mentioning his short humerous pieces? Of the beautiful fantasy, Arzach, or his more lyrical illustrations that have graced more publications than can be counted?

This is not a comic book artist, this was an artist. And one whose craft was beyond remarkable. His visual shorthand showed a degree of craft that matched his vision, and one can only imagine that it was borne out his not being straightjacketed by the narrow minded vision of the American comic book industry.

It was long said that Jack Kirby got to the top of his mountain and couldn’t see the next mountain, and that Gil Kan got to the top of his mountain but didn’t know how to get to the next mountain. Moebius simply didn’t see the valleys between and strode rather effortlessly from one to the next. While I don’t always agree with that analogy, I will make the case the Moebius is the musician who appears to be able to play anything, and his ability and talent masque just how damn hard he worked.

Ah, yes, Moebius. Jean Giraud made the excellent choice to do his science fiction work under the pen name, perhaps freeing himself from the constraints of his western style for Blueberry, perhaps freeing himself from having to be any one thing, since it was clear that the Airtight Garage, his delightful epic serialized in the 1970’s Heavy Metal, took Jerry Cornelius into places that Michael Moorcock’s imagination simply wouldn’t have taken him (which, yes, was the entire point of Jerry anyway wasn’t it?). Heavy Metal, originally the best place to find hand drawn tits and ass for us naughty juveniles in the days before internet porn, now gets to be remembered more fondly for introducing us to European artists whose imaginations weren’t limited to Siegel and Shuster hand-me-downs. (Was there anything like the beautiful open line Moebius illustrations sitting next to Phillipe Druillet’s interdimensional space gothic cathedrals? Even if you weren’t stoned, there was this whole other reality that existed to open up new synapses of your brain just for trying to understand to the artwork.) That the original Airtight Garage may not have had the best translation only adds to the charm of it.

And what to make of the pen name itself? The Moebius strip winds and loops around to itself, never finding a beginning or ending, it is too perfect for the reality jumping of the Airtight Garage which needs neither a beginning or ending but, like all reality, is a series of nows that flow from one to the next.

The Incal work he did is breathtaking, although it has suffered through what appears to some onerous coloring issues that make some versions less than desireable, as well as even more onerous publishing histories of the sort that make me just want to pick them up every now and then and enjoy them in small doses. The wordless Arzach fantasies are a goldmine of subconscious images that resonate on very emotional levels with many. Moebius’ imagery is so good that it has been appropriated into world wide pop culture over the last couple decades.

Jean Giraud was an artist’s artist, a shy man that I met once in passing and, quite honestly, didn’t know what to say to him. He is one of those artists whose work has burned into the visual cortex of my brain and I don’t quite think that its ever going to leave. And it isn’t about copying him, which is terribly difficult since his work was so unique  and it generally looks like you’re just doing a poor man’s Moebius, but it’s about looking at his approach to storytelling and design. His approach was so rich and imaginative. His establishing shots, his character design, he gets his visual perspective right, and when not given a rigid structure, he finds all the subtle ways to make hard visual regression shots work and impossible shots look easy. He was an artist’s artist.

And a real giant.




Friday, March 09, 2012

Sketch A Day #36 - Femme Fatale

A femme fatale, based on an older photograph with cool dual lighting of Helena Christianson.

HB Mirado Black Warrior on Bristol

Wednesday, March 07, 2012

Sketch A Day #35 - KA-BOOM!

Drawn on the beach at Carmel-By-The-Sea this last weekend while reading over The Clockwork Prince and Tale of Sand.

HB Mirado Black Warrior on sketchbook paper

Tuesday, March 06, 2012

In Review Of: World's End Volume 1 by Tim Perkins

Very few times has someone pulled off such a beautiful thing as actually showing us the end of the world, meaning the true edge, where the water falls off into the cosmos, and the final inches of land give way to the stars and nebulae. Three quarters of the way into his debut graphic novel, one printed in full color and in a very handsome hardback edition, Tim gives us that edge shot on a two page spread with full bleed... and then dives back into his story, what appears to be a young adventure coming of age story, repleat with wise magician, evil villians from another dimension and even a mysterious girl who may or may not eventually become a love interest to young Ralf.

I had the pleasure of working with Tim back in the '90's at Defiant Comics, and it was clear from the long hours of working on pages with him that there was far that he wanted to do story-wise. Cutting his teeth on the fledgling British comics scene before coming over the states, he learned all sort of craft and it all shows up here. Jim Shooter's emphasis on clean, clear storytelling shows up here, as there is no point in the novel that you see style over substance, to where the art overwhelms the story. I bring this up because it is so important that, in a graphic novel that could very well target a younger reader, you don't want to lose them along the way. They will be come vested in your characters by story, not by endless splash page after page. Tim does a great job of keeping the story moving forward in a clear and concise manner.


And the color is brightly rendered, giving the book a full, rich sweep of colors to the panoramic shots of the alien worlds. This is no cheat, where the artist draws the background once and then conveniently saves time by dropping the background out. Tim doesn't skimp: we are front and center in a world not of our making from the first page, and it never lets up. As much attention is lavished on the interior of the invading alien's spacecraft as it is to the beautiful desert panoramas.

The story is an introduction to a much larger world, and on these coming of age stories, there is much that is saved for the later volumes. We get a scant three pages worth of the young girl Zephol, and i'm assuming that she'll play a much larger role in the narrative since she gets to be on the cover, but we spend very little time with her in the book. The majority of the book is devoted to Ralf, local scamp and royalty, and the Mathemagician Gweldar, who is equally at home casting some spells as is flying a scud bike, so he had a foot in each world as well. Unfortunately we barely get started on our quest to the World's End before we're at the end of volume 1.


Tim has long been documenting how work on the first volume over at his blog Wizard's Keep, and you can order this first volume over the web here. Go take a chance on a new author making a big leap and publishing his own work! Supporting artists directly is best way, obviously, to keep them creating new and entertaining works for us to read. (Tim also does a great job of detailing the backstory of the making of World's End in the book, describing his process in the creation of the work. Wonderful material for any aspiring artist perhaps motivated to try his or her own hand at creating the their own work.

Friday, March 02, 2012

Sketch A Day #34 - Busted!

A little fun, with our cat Voldemort standing in for the unfortunate tabby.

Still loving the victorian Wonder Woman costume, having fun drawing it. Just got Jim Henson's Tale of Sand, adapted by Ramon Perez today. i'll be reading it over the weekend and getting back to you all with a review.

Personally, I think that the cat isn't in nearly as much trouble as he thinks he is: a true Amazon appreciates the thrill of victory.

Sketch A Day #33 - She's My Kinda Girl

Didn't like my original sketch that i was working on, one of the victorian Wonder woman holding a pussycat. i'll keep working that one til i get it right. its pretty cute.
This one? an excuse to pull out my #1 and #4 brushes and let the bristles feel the texture of the bristol board. you don't get THAT on a Wacom.

Of course, i stole the title from Ramon Perez's blog that he used to post pics of the pretty girls on, my little homage.






in reality, of course, here is truly MY kinda girl.


Thursday, March 01, 2012

Sketch A Day #32 - Victorian Wonder Woman

 not entirely happy with this one, but there are some things that i like about it. This was the second pose for her and the one that i finally liked. The up shot on her face is tricky, and i'm going to go back to that until i get the regression in space correctly.

This was inspired by a cosplay photo of a Victorian Wonder Woman costume that i found on the great Fashionably Geek site. i fully admit that i never found anything that worked for me on the traditional WW costume. It simply made no sense as anything other than Marston's fantasy female dress-up. And that wasn't working for me on the comic book page (although the drop dead gorgeous, sexy and classy Lynda Carter was certainly working for me back in the 1970's) when it came to drawing her.

Running across this jpeg of the cosplay and another variation of the costume recently made me want to draw her just to do some versions that would make more physical sense in the real world.

yes, i know, i didn't get the bracelets right, and i'm not sure that the swoop of the material behind her is attached correctly. Perhaps if someone knows the cosplayer they can get a few more photos sent my way so that i can get the details correct. Thank you, whoever you are.

Amended to add - I was quite correctly pointed in the direction of Himearts.com, which is the home of the most amazing cosplayer, Riddle. Her victorian Wonder Woman page is here. Just clicking around, many of her other costumes are simply amazing as well, hopefully she won't mind my providing the link.

What is also killing me on the photo is the porker Captain America in the background. Man, that is funny.


Tuesday, February 28, 2012

Sketch A Day #31 - Samurai!

Reworked a sketch from this last saturday and came up with one that i really like. Reminds me a little of Mike Oeming's stuff on the mid-period Powers series that i liked.

Little more cartoony than I usually do, or is this just a cleaned up version of my usual style?

"G" nib Crow Quill, Brush, Rotring Technical pen on Bristol


I know that a lot of mangaka like the "G" Nib, but i'm having a hard time using it on bristol, it stalls out when i want it to start a line. I still prefer the old style Hunt 102s. Any thoughts by other artists out there?

Monday, February 27, 2012

Sketch A Day #30 - A Rolling Pin

After all the work at Dr. Sketchy's on saturday night, today you get one of the challenges from 642 things to draw book:

A rolling pin.

Enjoy!