Showing posts with label comics as profession. Show all posts
Showing posts with label comics as profession. Show all posts

Thursday, January 29, 2009

In Praise Of: Art & Fear by Bayles & Orland

Fear. Frustration, Anxiety, Love, Excitement, Longing, Trepidition. And these are just the emotions that course through me, depending on the day, when I'm about to sit down to draw. You should hear the list that comes up after I've been at it for an hour.

This post grows out wanting to review the book Art & Fear and describe, at the same time, why this book helped me. It turns out that the post starts to look more like I was tagged with the internet "25 things that we didn't know about you" meme.

I used to sit down and put my head in my hands and not know where to begin. Did this for years. It was why I got into the industry as an inker, since I was comfortable as a craftsman, but not as an artist. Too many years getting slagged off by art teachers who had nothing but contempt for illustration, especially comic oriented illustrations, too many bad critiques by assistant editors who would give blatantly contradictory advise in one on one sessions, too much damn second guessing on my own part.

Being a craftsman was easy. Once I knew where i was going with the brush, it was taking the pencils and making them make even more sense for print. I learned how to do that, and do it fairly well. It also presented me with actual working pencils from guys who barely knew how to draw to guys who knew how to draw way too well.

And therein lies the a bit of the problem that I faced 8 years ago. Trying to bridge the gap between what I knew how to do, and get the inker in me to stop hating on the penciller. After all, the inker was used to working over J. G. Jones, Paul Gulacy, Alan Weiss. The penciller was completely new to the gig. And pretty damn shaky.

Its a double edged sword really. There were precious few opportunities to see professional pencils back in the '70's and '80's, not like now, so one of the real detriments of aspiring to become a comics professional at that time was not really knowing what you were shooting after. To my mind, the artists were like magicians, waving magic pencils and brushes and having page after page of comic art rolling out of their studios. It did not inspire confidence when sitting at my own drawing table and working on the same damn panel over and over and over.

What you rarely saw was the page that got thrown out, and you certainly never saw the sweat of the artist working late into the night to meet the deadline, or the discarded drawings along the way. For the ten or so people in the world who like my work I say this: I never find it easy, but I can do it better now than I did ten years ago.

Art & Fear certainly works to address some of the layers of built up frustration that have built up and hold us up from making art. As they say in the introduction:
This is a book about making art. Ordinary art. Ordinary art means something like: all art not made by Mozart. After all, art is rarely made by Mozart-like people - essentially (statistically speaking) there aren't any people like that. But while geniuses may get made once-a-century or so, good art gets made all the time.
And they do a good job of puncturing the romantic notion of the lonely genius who is ahead of his time, while at the same time methodically destroying the reasons that many of us as excuses to not make our art.

For me, I've learned to believe in the process. Have faith that if you work with what you know, methodically applying the construction to figure and then applying the lighting and overlaying clothes, that while the figure may not appear at first to be genius, it may be right. And that drawing that you didn't think you could do will start to happen. you're right, its not genius, but it exists, and occassionally you get that one that happens to come alive. You do it, you move on. I have faith in the process, and it enables things to happen beyond just staring at the blank piece of bristol.
...the separation of art from craft is largely a post-Renaissance concept, and more recent still is the notion that art trascends what you do, and represents what you are.
There are many deaths that happen, the big one that we have, but the little ones as well, the death of belief that we can do these things, the death of belief that what we're saying matters somehow. As children, many of had refrigerators magneted with art for years. Magnets that, paradoxically, have much other things to do as we get older and we actually get more skill. Why is that? What is it about art that is so difficult to appreciate?

My grandfather had a collage of covers of that I inked while in the mainstream comics industry. I didn't know this for years. My own mother doesn't have a single piece of art that i produced after the age of 7 in her house.
... most artists don't daydream aobut making great art - they daydream about having made great art. What artist has not experienced the feverish euphoria of composing the prerfect thumbnail sketch, first draft, negative or melody - only to run headlong into a stone wall trying to convert that tantalizing hint into the finished mural, novel, photograph, sonata. The artist's life is frustrating not becasue the passage is slow, but because he imagines it to be fast.
Came up with a great concept last night for a graphic novel. Can already see it in my head, and i'm wondering just when I'll get the time to work and craft and draw and complete the 120 pages that I see happening right now? How to convey that much in your head down to paper in the tediously slow process of actually drawing? Kid sis in hollywood cut through the bullshit the other day in her post here and made me laugh as well. She's good at that.

Think about all this as I'm about to launch my new webcomics portal at YoComics.net and maybe you won't see the sweat behind that ink, but its there, bouyed by frustration and held in place by some craft. Love my trusty photocopier, scanner, brushes and nibs, they can, sometimes, be my friends.

Friday, December 28, 2007

What do the Comics owe you? Anything? Nothing?

I've been thinking long and hard about this for a while now, and while of course the answer is obviously "nothing", the matter is more personal for those of us who became so infatuated with the smell of ink on cheap newsprint. We, the aforementioned addicted people, have obviously looked around and tried to figure out ways to make a living off of what we love, whether it meant becoming a dealer, a comic artist, editor or writer, or perhaps a publisher of fan related material. It makes sense to try to find a way to make money doing what you love.

The only problem is that comics is a brutal business. And as I type that, I struggle with how that sounds, yet it is the truth. Every bit of experience I have tells me that is the truth, every interaction that I had with other professionals, from Gene Colan, George Tuska, Herb Trimpe and Dave Cockrum to the modern era artists tells the same story. The American comic business has a relentless series of deadlines on work for hire that will burn a person into the ground unless they are (and I know someone who is) almost inhumanly fast with their pencilling.

Valerie has a list of quotes that she has heard, over her years in editorial, that are chilling, and worth going to read over at her site when you're done here.

So what does comics owe me? Will it give me back my sanity after working two 22-hour days in a row on Good Guys #1 (and still having the book come out late)? Will it give me back my dignity after having to kiss ass to get the next shitty job that was running late out of a company, so that you can get blamed on the work, when the "star" penciller is the one screwing all the others down the line from him? Of course not. But we make our choices. Comics did give me the rush of walking into any comics shop in Manhattan and seeing my name on the cover of the Batman book. That is as singular a thrill as many of us will ever get. Just as any job has the good with the bad, this is the story of what bad you'll take to get the good.

"The problem is that they think comic books owes them. That's the problem with hiring fans."


And the problem with hiring editors that are fans, hiring fans to work on the books. The word professional was bandied about pretty casually inside the industry, when, typically, the industry is anything but. The same people who would complain that an artist didn't handle his or her work professionally, were most likely the same people who begged the artist to take the late job and bring it in on time. The cardinal rule of doing unto others doesn't seem to play out here very well.

One problem is that the comics industry, from Weisinger and Donenfeld in the 40's to now, has been its smallness. Even when the books were selling in the millions, they weren't supported by advertising the way the traditional periodicals were, and so the money being paid out was small, enough to keep an indentured servant class that either didn't know how to do anything else, or didn't want to leave because this what they loved. In the last decade, I know that I did a back flip when I saw the first Mazuchelli cover on the New Yorker. At last we had the chance to go uptown. As anyone, in any career can tell you, options are leverage, and leverage is good. Otherwise, you're in a small industry that has more people, far more people, than work. That is not good.

"And I asked them why I wasn't being hired anymore, give me a reason. I mean, what else am I good at?"

The piecemeal way that American comics are done has also done its share of damage to artists, trapping them into a niche that doesn't allow for them to do anything else, and certainly not to have skills that would allow them other options. In the age of scanned pencils (and Lenil Yu, I'm looking at you) where does the inker go? In the age of Comicraft, where does the letterer go? I somehow doubt that any of us thought, "when I grow up, I'm going to get trapped in a niche!" but that is what happens, and its sad. The artist should, and usually does, go into things will a series of skills, some more developed than others. Just working in one area shouldn't preclude getting the opportunity to show the others. Of course, many times, it does.

Back to choices however. I made the choices that allowed me to get into comics back in 1992 in a niche position, because I couldn't bear to live without seeing my name on that cover. I did make the right choice back then, no matter how many sleepless nights it involved, no matter how much sciatica came from sitting in the same position in the same Brooklyn apartment night after night after night. Because the same shit exists in every profession. So we had all better really enjoy the highs because the lows are the same crappy lows, and we only go around once.

Comics doesn't owe me anything, but it gave me plenty.