Showing posts with label noah berlatsky. Show all posts
Showing posts with label noah berlatsky. Show all posts

Tuesday, September 15, 2009

The Sandman: An Appreciation Roundtable

Noah Berlatsky over at Hooded Utilitarian, is holding a round table discussion of whether The Sandman series holds up over time, and with the second such column today by , I wanted to jump into the frey with a couple comments. Not that i have any reason to defend the series, but out of desire to, as someone who was there buying the sereies as it happened, throw in my two cents.
The consistent refrain in recent years is that The Sandman as a whole doesn’t hold up. This would suggest that The Sandman represented some high watermark at the time among the comics “cognoscenti” but I don’t remember it ever actually achieving such adulation among readers with a restricted diet of men in tights. I could be mistaken of course. Its reputation among the comics agnostic was and is immense, a fact which was perpetually enshrined by Gaiman’s honoring with the World Fantasy Award in 1991 for his tale with Charles Vess in The Sandman #19 ("A Midsummer Night's Dream")
The short and quick answer to the series achieving such adulation is that the boys who like men in thights weren't the ones buying the series whatsoever. Women, ignored, hate and feared by boys in comic shops everywhere, were the ones who bought Sandman. Goth girls suddenly had someone to cosplay, none of the major conflicts were settled with punches, there were gay and lesbians among the straights and there were good and bad people and pathetic people and good people who did bad things when they were angry. They were, by a long shot, the most diverse cast in comics period.

And there was horror and it was dark and the Anne Rice devotees and the mothers of the girls who are now reading Twilight were sucked in. And it wasn't the people buying Jim Lee's X-Men for the most part at all.

Noah makes a long point about Gaiman's idea of Love in the series, which, considering how the entire series is essentially about relationships, is a fairly key point. And I think that he misses the point with his analysis. Quoted in part below:

In "A Game of You" the cuckoo casts a love spell by talking; in "Brief Lives" Desire does more or less the same thing. That seems to be how Gaiman sees love; a verbal whammy that comes out of nowhere to make a clever point or set up a clever scene, rather than as an actual relationship which is maybe worth exploring in its own right. Destruction accuses Orpheus of loving the idea of Eurydice more than the actual person...but is that really Orpheus' failing? Or is it Gaiman's?

Just as the point of your life is not that you can fall in love, which seems to be the main point of Hollywood's current "rigid women" plotlines (can you fall in love? do you have the right to?), but what happens after? There are consequences to relationships and those ripples of the decisions that you make will ripple long after you do. The scene with Desire is not aobut anything other than the aftermath of "LOVE". Gaiman moves around the usual scenes of relationships to show us how some of the best decisions made out of love and passion can reflect in unusual and sometimes cruel ways. Freed from the code, we could have characters that could have sex if they wished in ways that didn't make them terrible people. Hazel's old girlfriend has fantasy make up sex with Hazel in the 24 Hour diner issue and it doesn't make here a "bad person". The Sandman who Brute and Blob are living with in the isolated section of Jed's dream is living a lie, but its a lie that allows him more time with his wife and unborn child. Its not a healthy choice, but one made out of love and ignorance in equal measure.

How many of us whave had short, intense relationships with people and the aftermath of the relationship ends up affecting our lives for years when the relationship itself lasted only months or weeks? Showing the short and passionate relationship Dream has with Thessaly makes less sense, but showing the effect of that upon the rest of the universe makes a lot of sense story-wise. Gaiman's idea of love isn't the antiseptic "movie kiss roll credits" version, but the "realistic, unromantic where do we go from here?" version. Gaiman resists sex as an easy sell in or solution to problems.

Given the serial nature of the series, there are bound to be issues where the art isn't a match for the writing. There were a number of artists that i might not have picked for the series, but many that i would have. You have to deal with the episodic nature of the work and take it with a grain of salt in that respect.

Personally, I give the first story arc a wide berth, as Keith's art was truly unsuited for where the series went. It is the 24 Hour Diner issue that brings in Dringenberg and Jones and the finding of the voice and look for the series. The Doll's House story, while loose, is excellent and almost works. The Dream Country and Season's of Mists are excellent, and almost perfect in tone and art. (Save for the horrendous inking job that Dringenberg has to suffer on the final issue of Seasons).
For me, Morpheus and his sister, Death, have always remained cyphers and plot devices meant to push forward the narrative and communicate simple homilies - characters for which I have never felt any real warmth or affection.
And this again is an interesting reading of the series which missed a bit of point with them. Dream fully understands that, for all his power and free will, he and the rest of the Endless are there because WE CREATE THEM, and not the otherway around. He understands that as part of the myth he has both power and will and yet is caught by being part of the myth, and his responsiblities tie his hands quite cleverly. He is the narrative, but he is one of the only characters to understand that, and he actually spends a hell of a lot of time bemoaning his fate at that. Gaiman is at this best on plot and narrative, but many of his simple homilies are both heartfelt and appropriate, so we need to excuse them their place in the narrative.

Some other time: a discussion of the second half the series, which is a lot more problematic than the first half, as well as the secondary characters that shine.

Friday, May 29, 2009

I've got a Giant Sized Man-Thing for ya baby...

Noah Berlatsky and Tucker Stone are blogging their way through the classic Man-Thing series of Adventure into Fear and Man-Thing, and given that I was reading those front and center when they were coming out, I realized that someone had to go along and blog with them on this (especially since they're doing all the scanner work so that I don't have to).

First off, they have parts 1, part 2, part 3 and part 4 up already.

And lets face it, someone clearly dug through the half price trades bin at the con and picked up that Essential Man-Thing trade.

Of course, I couldn't wait to see what they said about the bizarre acid trip that is Fear #19 and Man-Thing #1. Here are the comments on Howard the Duck's first appearance:
Oddly enough, the Conan-stand-in [Korrek] seems to share my feelings, because he likes and respects him immediately as well. Considering that most of Korrek's speeches and actions so far have painted his character as an aggressive jump-first type of character, it makes Howard that much more interesting when you see him tell the barbarian to shut up. Why does Howard get to order around Conan and treat Man-Thing like a retarded golden retriever? Gerber doesn't say. He doesn't need to. Howard gets to do that stuff because he's Howard The Duck.
Now, this is the fun of revisionist history here, knowing that Howard became a media sensation, as well as getting spun off into his own book, but at the time, we were simply witnessing all weirdness that Gerber and Mayerik could come up with. Any you know what? It made as much sense as Crisis on Infinite Earths did all those years later. What is intersting is Gerber's take on the entire thing, which is to almost to admit that the insanity level would be so high that the rational being would basically have to either lose his marbles or just roll with the entire thing.

Tucker wonders why Howard is there at all. The answer is simple, as simple as Ben Grimm in the FF: someone needs to be the voice of reason and ground the whole frikkin' thing or it really does spin so far out of control that we, the reader, could really care less. Howard allows Gerber to have his cake and eat it too: all the weirdness that Gerber's right brain can come up with, his left brain can make a clever, Give me a fucking break." kinda comment, and thus the story moves.

As far as villans go, the Nether Spawn was pretty fun, even if he didn't have the snappiest lines of all time, he was rather sinister if you bought into the whole panethon that Dakimh did. Anytime i drive around California and see "Dog is my co-pilot" bumper stickers, i'm reminded of Man-Thing #1. After all these years, scary I know, but that's the way my brain works.

After basically lambasting Gerber for some real by the numbers issues of Fear, I'll be interested to see what Noah and Tucker think about the issues when Gerber finally gets his brain wrapped around the sorts of stories that he wants to use Man-Thing for. Man-Thing #5 is about where is gets good. Steve creates a level of Brechtian pathos that most comics would never even dare attempt, let alone create on page after page. The death of the clown? Either brilliant pathos or inspired lunacy depending upon your vantage point. Hard to say where they will fall.

Part of it, of course, is the art. Val Mayerik did a good job, but was always inked so roughly that it missed the mark of being anything classic. When Ploog comes on, things get better by leaps and bounds, even if they would never hit the high notes that Wrightson would hit on Swamp Thing. Brunner's Man-Thing covers hint at how devastating the creature could have been in the right hands.

Looking forward to the next post from Tucker and Noah...

Tuesday, September 16, 2008

In Discussion Of: Work for Hire and Working the Workers

Noah Berlatsky makes some interesting points in his Who Watches the Super Serfs post in reaction to Joe Quesada's comments on work for hire. Joe, for those who simply don't wish to click about 5 layers down to get to the quotes, points out that Work for Hire is just life under capitalism and that we should all just shut up about it.

And yet, there are very few other artistic forms where the creator is expected to give and give and give and get nothing back. The music industry is one, at least in the old days, where only the publishing was important. (Does it not depress anyone to know that a song, pick any song that has achieved a certain level of cultural fame, for all those times that you've heard it on the radio growing up, nothing goes back to artist's pocket book if he or she didn't write it? Music that we consider the soundtrack of our lives sometimes is created by an artist who receives nothing for the continued radio airplay. In Europe, at least, there has been a "performer credit" that paid the performing artist for decades).

By anyone's estimation, Siegel and Shuster should have been millionaires, but they didn't even get the working wage as they were fired off of the Superman books relatively quickly so that DC didn't to worry about fighting with two men who had an emotional investment. DC stole the greatest idea in the history of the medium and bailed on the inventors.

Is this any better or worse than some of what Tom Crippen points out in his rather depressing self-examination of his younger comic reading days, when he discovered that Romita and Buscema were not inspired artists gearing up for another exciting issue of Marvel Team Up, but were, in fact, workhorses, churning out yet another issue? Perhaps not. Since the result, in any case, is a depressingly mediocre product for the reader.

That workhorse/work-for-hire mentality has stuck us with a level of mediocrity that is rather hard to surpass unless one looks at television with a long lens. Another medium that started out in the mud and never climbed up any higher until recently and only by:
  • rock star mentality where one creator occasionally gets enough power to actually force through something interesting and innovative
  • sheer accident.
Whatever interesting work that a John Buscema might have done was long since crushed out of him. When teaching younger artists, "Hack away boys!" was what he told them. Joe Kubert is one of those few who came out the other side, with decades of work for hire, he still turned out Fax From Sarajevo late in his career.

Is there incentive for the creator to actually give a Marvel or DC anything other than to get a paycheck? Unfortunately, yes, there is, and much of it rests on the heart fulfulling its wishes to go play in the sandbox with all the favorite toys that one had growing up: The X-Men, The Avengers, Batman, Superman, Wonder Woman. and the dream of getting a paycheck for actually sitting around doing what your parents told you was a waste of time: drawing.

But neither of them leads to a happy old age, to a pension, to anything other than a bad back. Ask Gene Colan where his long term health benefits are, or Dave Cockrum where his were. The lived the dream, but like the hourly employee at Taco Bell, the first day that they don't show up and make tacos, they don't get paid. And, as we all know, Gene and Dave made a hell of a lot more than tacos.

Tom makes the point, late in his essay, that he found himself "ground down" by the relentless quality of reading all the Marvels, til staring at the carpet was the equivalent of reading yet another issue of Thor. Many of the artists who have worked on a monthly schedule can attest to that feeling, and I realize that this has long since been about getting the product out on the stands, as opposed to getting a good product out on the stands. Would any other market want to actually cheapen their goods at that level? I guess if your business plan includes a built-in turnover of consumers, especially consumers who you consider to have no taste differential, then yes, cheapen the product all you want.

But not in this day and age. The business model has changed, or it should. Work can stay in print and, like an actual book, continue to entertain. Good creators should get paid well, great creators even better. And if the idea lives on, and there is money to be made, then the creators should continue to get paid. Quesada's idea of work for hire being the only way to go only works if you're going backwards from here. And I think that we're going anywhere but.